![]() In my second playthrough I began by following a path similar to that of my first (starting by saving the British Ambassador rather than siding with the Prajnas). ![]() For example, all cutscenes are skippable, though gamers must do so at their own risk. The game is also hampered by some even stranger design choices. There's just too much in the way to get to what the player wants - and the fact that the fast travel system isn't implemented in the Event screen is just painful. Instead, players will have to open the start menu, scroll to the map, then select the full area map. ![]() For example, if the player wants to fast travel to a location, they can not do it from the in-game map. Opening up the menu, players will see plenty of options, however the entire system is designed in a way that is not at all user friendly. ![]()
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